Have to be exactly the same as Nintendo’s but not as wide as I did with 530.Ħ08 should get GBA games to be correctly wide, instead of the current 640 which makes them look square. Of course the logical width resolution would be 608 the same as the border + the scale overlay option, it doesn’t I have no idea how to calculate it the same way Nintendo does without trying out different numbers. This gave me a flawless image without artifacts but it was too stretched due to being under 530. Now we can use 512480 or 530 480, I tested 530 with a viewport of 480320 with point filtering and RA has a few new options for adding a custom viewport on a resolution other than 640 480 If you check the Pokemon Box borders you’ll see that unlike the other borders these are already designed to show a 2x scale 480x320ĮDIT: I’ve looked a bit more into how it should display and get the border to align without editing the border. Moreover GBA games don’t look as wide as they should when compared to the GB Player. I’m not very interested in this feature myself just thought this should be said, even if it’s not a supported feature. I also hooked up the GB Player to see how it should look and the black borders are hardly noticeable compared to RA, if I scale the overlay higher than 1.33 it will get covered by the black borders on both sides of the screen. I made some rips of the GB Player borders and tested them on RA with the overlay feature as you can see it’s not exactly practical but it works.Īll the GB Player borders are 608x448 the width seems to be quite important here because RA cannot be set to this resolution and then there’s the black borders which block about 32 pixels of the overlay border. ![]() Because my custom overlays have artificial scanlines built in, if anyone wants me to make ones without the scanlines so that it would display better on CRT TV's, just ask lol.To be more specific using GB Player borders as overlay borders. This was done on a 16:9 TV, so I'm not sure how it would affect CRT TV's. ![]() Select Overlay Preset, choose one of the new overlays I provided in the download load up RetroArch Wii and choose the Game Boy emulator (gambatte)ħb. (otherwise things won't have the correct aspect ratio)Ĥ. Change your Wii and your TV screen settings to 4:3 mode. place the contents in "apps/retroarch-wii/overlays/wii" on wherever you have RetroArch Wii stored (such as an SD card)ģ. download the "border overlays.zip" at the bottom of this post.Ģ. When stretched to a 4:3 aspect ratio (so in my case 640x480), the Game Boy screen portion approximately became 400x308 - but this tutorial has it at 400x300 because that's the only way I could get everything to work, since because of how RetroArch Wii works, the overlay has to be the same aspect ratio as the actual viewport.ġ. I was disappointed when I found out that Gambatte for RetroArch Wii doesn't have Super Game Boy support (both color and border), but with some tricky manipulation of the overlay system, I have found a workaround.įirst of all, the Super Game Boy borders are 256x224 (typical SNES screen resolution), and the actual Game Boy screen portion is 160x144. ![]() I'm a huge fan of using Super Game Boy Borders, to me it just feels wrong to play a GB/GBC game on a TV without a border.
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